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Blur (PS3)

Blur (PS3)

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Description

Locate the game file Blur ROM (ISO). It is most likely compressed in .zip format. Use a program to unzip it. Yin-Poole, Wesley (July 8, 2010). "Activision: Blur was not a failure". Eurogamer. Gamer Network. Archived from the original on July 11, 2010 . Retrieved April 7, 2023. This is the only major point of differentiation in terms of the look and feel of the game when comparing to the PlayStation 3 version. It's rare that we see 4x MSAA implemented on PS3 at all, and in terms of your AAA driving games, only Gran Turismo 5 Prologue possesses it. In cross-platform fare, 4x MSAA on 360 is often substituted with quincunx AA (QAA) on PS3, but for Blur Bizarre has opted for 2x MSAA with a half-pixel, bilinear-filtered edge blur.

Yin-Poole, Wesley (October 25, 2013). "There's a new Blur game! And it's out today! But..." Eurogamer. Gamer Network. Archived from the original on October 27, 2013 . Retrieved April 7, 2023.

Overview

However, in the case of Blur, gameplay variation is rife - varying amounts of cars are on screen and different effects are in play at any given point, so we can only really gauge general conclusions about each platform as opposed to a more direct head-to-head. The results are quite enlightening though. It Wouldn’t Be Racing Without Multiplayer – Blur offers gamers a new kind of racing experience that allows them to race with friends and as part of a network of players in high intensity competition and fun. The game supports competitive and cooperative gameplay, including team and objective based race events, and also features 4 player split-screen for playing with friends from the comfort of the couch. Blur also introduces Custom Groups – where anyone can create unique multiplayer modes based on their favorite ways to play the game. These new modes are then shared through Blur’s social network, expanding the game in ways only limited by the gaming community’s creativity. Rigney, Ryan (May 25, 2010). "Blur (X360)". GamePro. GamePro Media. Archived from the original on September 1, 2011 . Retrieved April 8, 2023. Blur™ is the ultimate powered-up racing experience, dropping players into heart-pumping, electrified action with multiple cars trading paint as they charge towards the finish line. In-game, PGR4 ran at native 720p with 2x multisampling anti-aliasing. For Blur, the 360 version actually runs with 4x MSAA - the best the machine's hardware is realistically capable of delivering.

Robinson, Martin (June 3, 2010). "Blur UK Review (Xbox 360)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023. During the career mode, each challenge features a final boss, which, once defeated will yield access to their specific mods (mods being upgrades that provide enhanced functionality to a standard powerup e.g. Khan's titanium shield), and customized cars. At the final boss challenge, all the bosses meet together for a final race. Mahood, Andy (August 2010). "Blur review". PC Gamer UK. Future plc. p.94. Archived from the original on January 7, 2015 . Retrieved April 7, 2023.Digital Foundry hearts Blur. Eurogamer has already gone into depth about why the game is so good to play in its review, but this appreciation is only strengthened when you experience the scale of the technical achievement on offer: full 720p resolution, high levels of anti-aliasing, up to 20 cars on-screen at any point, a large, highly detailed rear-view mirror, masses of post-processing effects, no LOD popping. The list goes on. Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine Anti-aliasing implementation is effectively the only noteworthy visual difference between PS3 and 360 versions. There's 4x MSAA on the Microsoft platform, with 2x MSAA plus a subtle blur on PS3.

a b Davis, Ryan (May 25, 2010). "Blur Review (PS3, X360)". Giant Bomb. Fandom. Archived from the original on February 4, 2023 . Retrieved April 8, 2023. Gilbert, Ben (June 4, 2010). "Review: Blur (X360)". Engadget ( Joystiq). Yahoo. Archived from the original on February 24, 2011 . Retrieved April 8, 2023. Rowe, Brian (May 31, 2010). "Blur Review". GameZone. Archived from the original on July 16, 2012 . Retrieved April 8, 2023. So, PlayStation 3 or Xbox 360? The stakes are high. What we have is a title that pushes technical barriers in pursuit of an overall gameplay experience that is quite unique: tech deficiencies will impact the overall look and feel of the game. Bearing in mind the legion of technical accomplishments, surely something's got to give?

Latest Reviews

Blur was released in May 2010. This review is written in April 2017, so it has been almost 7 years since the game was released. Despite the time that has passed, I have yet to see any racing game that comes close to the feeling I get from Blur, and I doubt I ever will.

There's a definite look and feel to a Bizarre Creations driving game. Artwork has a precise, correct, technically "right" look to it. There's a huge amount of attention-to-detail in making sure that every piece of art, every visual effect, fits into a particular type of super-refined CG aesthetic. That being the case, the inclusion of the full-on 4x MSAA complements the art perfectly: it adds to the refinement. It's the icing on the cake. Blur's art style is fantastic. The Power-Ups really contrast with the environments and the lights glow in their characteristic glow. The particle effects add to the chaos. The sound design is masterful: every power-up sound, car sound and surface noise is sonically perfect. Even the music feels like part of the game rather than 'bolted-on' and annoying, like we see with so many other games. Rose, Mike (October 25, 2013). "Activision's Blur comes to mobile through Marmalade partnership". Game Developer. Informa. Archived from the original on October 28, 2013 . Retrieved April 7, 2023. a b "Blur (PS3, X360)". GameTrailers. Viacom. May 25, 2010. Archived from the original on October 11, 2012 . Retrieved April 6, 2023. An old arcade style racing game with power-ups and arcade driving physics, but with modern visuals and licensed car models. It features career mode with multiple "boss" races, as well as multiplayer modes.The game’s story unfolds through Bizarre Creations’ unique and innovative community-based interface, enabling players to build a network of allies, rivals, fans and personalized racing experiences with friends both inside and outside the game. Blur delivers a new style of powered-up racing experience for all gamers. Gallegos, Anthony (June 2, 2010). "Blur Review (PC)". IGN. Ziff Davis. Archived from the original on June 6, 2010 . Retrieved April 6, 2023. Rogalski, Jakob (November 1, 2013). "Blur: Overdrive bringt Top Down-Arcade Rennspiel mit Waffen auf iPad und iPhone". iTouchandPLAY.de (in German). Archived from the original on 2013-11-05 . Retrieved November 1, 2013. Hoggins, Tom (May 25, 2010). "Blur video game review (X360)". The Daily Telegraph. Archived from the original on May 28, 2010 . Retrieved April 8, 2023. (subscription required)



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