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The Rarie: A Story Adapted from an Old Irish Pun

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Hunt, Stuart (December 2010). "A Rare Glimpse". Retro Gamer. Bournemouth: Imagine Publishing (84): 28–43. ISSN 1742-3155. OCLC 489477015.

Commenting on this interview, a Prison Service spokesperson said: "Custody is a last resort for women and the number of women in prison has fallen by a quarter since 2010. a b c d e f g h i "GameCube Developer Profile: Rare". IGN. 1 March 2001. Archived from the original on 22 March 2016 . Retrieved 25 December 2015. With the unlimited budget, Rare could work a large variety of different games. [1] The first project Rare worked on was Slalom, a downhill skiing game. [8] The company then worked with various gaming publishers that included Tradewest, Acclaim Entertainment, Electronic Arts, Sega, Mindscape, and Gametek [3] to produce over 60 games for the NES and several additional Game Boy conversions. [1] [8] They helped in creating new and original intellectual properties, including R.C. Pro-Am, a racing game with vehicular combat elements, [8] and Snake Rattle 'n' Roll, an action platform game with Tim Stamper developing the game's graphics. [9] Rare also developed Battletoads, a beat'em up inspired by the Teenage Mutant Ninja Turtles franchise. [1] The game became known for its extreme difficulty, and upon seeing success, publisher Tradewest published multiple ports for the game, and tasked Rare to develop sequels. Tradewest also gave their own Double Dragon licence to Rare, allowing them to develop a crossover game between the two franchises. Rare released three Battletoads games in 1993, including Battletoads / Double Dragon: The Ultimate Team, Battletoads in Ragnarok's World and Battletoads in Battlemaniacs. The last Battletoads game from that era was released for the arcade in 1994. [10] Several Battletoads games were also ported to some Sega's systems like the Mega Drive/Genesis. [11] We eat by an abandoned hill farm, or tholtan. Like Scotland, our uplands have been cleared, but here it was voluntary, indicated by field names such as Ohio, Egypt and Virginia. This tholtan has a horse-walk – a traction-powered mill, proving that a century or more ago these fields were indeed ploughed. Despite the passage of time, the fields closest to the mill still contain the fewest waxcaps, playing catchup to the other nearby pastures. You can read the history of a place through its mushrooms.

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IGN Staff (14 May 1999). "Perfect Dark Interview". IGN. Archived from the original on 16 March 2012 . Retrieved 11 February 2011. Rare then developed Blast Corps for the Nintendo 64. The game sold one million copies, which was considered disappointing by Rare. [18] At that time, Rare was split into several teams, working on different projects. A large-scaled platformer was set to be released afterwards but was delayed. As a result, Rare changed their schedule and released their smaller projects first. The first project was GoldenEye 007, a game based on the James Bond film GoldenEye. The project was led by Martin Hollis and development was conducted by an inexperienced team. [19] Inspired by Sega's Virtua Cop, Goldeneye 007 had originally been an on-rail shooter before the team decided to expand the gameplay and turn it into a free-roaming first-person shooter. New elements, such as stealth, headshot mechanics and reloading, were introduced. A split-screen multiplayer was added to the game by the end of its development. GoldenEye 007 was the first console first-person shooter developed by Rare and it was released two years after the release of the film. The game received critical praise and received numerous awards. Goldeneye 007 remained one of the best-selling games for two years, and sold more than eight million units worldwide. [1]

a b "Microsoft Acquires Video Game Powerhouse Rare Ltd". Microsoft. 26 September 2002. Archived from the original on 21 February 2016 . Retrieved 14 January 2016. Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018). When the Super Nintendo Entertainment System was conceived, Rare was not yet ready for the change. Rare limited their releases to some Battletoads games and decided to invest their significant NES profit in purchasing expensive Silicon Graphics workstations to make three-dimensional models. This move made Rare the most technologically advanced developer in the UK, and situated them high in the international market. [1] Their priority also changed at that time, as the team decided to focus on quality instead of quantity. [13] Partnership with Nintendo (1994–2002) [ edit ] McFerren, Damien (1 May 2013). "Exclusive: Tengami Confirmed For Wii U Release". Nintendo Life. Archived from the original on 27 January 2016 . Retrieved 31 December 2015.Tom Magrino (12 May 2011). "Xbox 360 tops April console sales, Kinect library to triple in 2011". GameSpot. Archived from the original on 24 January 2018 . Retrieved 13 May 2011. Image: Scarlett tells Sky News the conditions at HMP Eastwood Park were 'inhuman'. Pic: Andy Portch Totilo, Stephen (10 June 2019). "Xbox Boss Phil Spencer Says Banjo In Smash Was An Easy Deal To Make". Kotaku . Retrieved 11 June 2019. Stanton, Rich (4 May 2012). "Free Radical vs. the Monsters". Eurogamer. Archived from the original on 4 March 2016 . Retrieved 31 December 2015.

Hanson, Steven (16 December 2015). "Microsoft didn't push for Kinect development, Rare chose it". Destructoid. Archived from the original on 19 January 2016 . Retrieved 31 December 2015. Rare has developed a number of video games since its founding, with sales nearing 90 million copies by 2002. [35] The company is best known for its platform games, which include the Donkey Kong Country, Banjo-Kazooie, and Conker series, and for its Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. Rare does not adhere to a few specific video-game genres. They have also developed action-adventure games, including Star Fox Adventures and Kameo: Elements of Power; fighting games, such as the Killer Instinct series; racing games, such as R.C. Pro-Am and Diddy Kong Racing, and beat 'em up- shoot 'em up games such as Battletoads and Captain Skyhawk. Since Rare has usually been associated with a video-game console manufacturer (such as Nintendo and Microsoft), most of their games have been developed as exclusives for a particular platform. [ citation needed] In 2018, Rare released Sea of Thieves, a pirate-themed open world sandbox game for Xbox One and Windows 10. At Microsoft's X019 event, a fantasy action-adventure title called Everwild was announced. [110]a b "Nintendo's 'Super Stamper Bros.' ". Next Generation. No.38. Imagine Media. February 1998. pp.14–18. Winslow, Jeremy (8 January 2020). "Sea Of Thieves Is Now Xbox's "Most Successful" New IP Of The Generation". GameSpot . Retrieved 25 March 2020. Nunneley, Stephany (25 April 2012). "Ex-Free Radical and Rare developers form iOS studio Crash Lab". VG247. Archived from the original on 27 January 2016 . Retrieved 22 January 2016. Sterling, Jim (27 July 2010). "Rare fan community closes due to Rare's own bullshit". Destructoid. Archived from the original on 27 January 2016 . Retrieved 22 January 2016. Dring, Christopher (30 January 2020). "Who saved Rare?". GamesIndustry.biz . Retrieved 26 November 2021.

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