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Harrypetter Kratos Cosplay Costume Adult Game Cosplay War God Printing Hoodie Jacket Pullover Black/White

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Atreus is a teenager and we wanted to make his outfit an avenue in which he could express himself, especially since he makes a lot of his own clothing. It’s important to us that our character designs reflect the times they are living in, so the use of materials, stitching, and coloring of the costume need to be grounded, but not so much as to be overly limiting. The new designs for Kratos and Atreus you’ve seen for God of War Ragnarök are a culmination many months of iteration among the talented character and concept artists here at Santa Monica Studio. Atreus especially posed a unique challenge and opportunity for us with several years having passed since the last game. Enough of the dad, let’s get to the son! Atreus has hit a growth-spurt or five since God of War (2018), he’s obviously had a few birthdays and got some new digs since we last saw him. Can you take us through how that initial design brainstorm for older Atreus went? With each of the different mythical cultures in the game, the team will look for specific aspects unique to each that set them apart visually. Angroboda’s tattoos were an example of this in that they have a much more organic and natural feel to them than many of the other tattoos you see on other characters. We wanted all aspects of her design, including her tattoos, to reflect a unique aesthetic that is carried through their art and craftsmanship. You mentioned Thor’s goats are referenced as motifs in his design, are there any nods to the Norse myths within Angrboda’s clothing?

To provide insights into the three characters we’ve partnered with community cosplayers to make, we’ve sat down with Dela Longfish, a lead character artist on God of War Ragnarök, to discuss how these designs came to be. Freya You can see on his left arm/shoulder the cuts of Kratos’ tattoo coming through the costume – like father, like son. There are so many good interpretations for Mjölnir already in pop culture. For us Thor’s hammer, which he always holds in his left hand, was inspired by the angled look of Norse artifacts and amulets of the time.We wanted to design a character that embodied a thunderstorm, the concept of pure power coupled with a degree of chaotic unpredictability. As the strongest god in the Norse pantheon, we took inspiration from real world strongmen and powerlifters which gave him a solid build while also reflecting the general time period we reference for the game. Which elements of Freya’s original look as the Witch of the Wilds did the team feel were important to maintain across this next installment? They have put together a wealth of resources for cosplayers to reference alongside the official cosplay guides, not to mention they’ll be releasing videos documenting key parts of their creation process on their own channels. Interview with Art Director Raf Grassetti

Our hope is to be able to build that same connection between our characters and gamers. For our interpretation, we wanted a design that fit within the visual language of the world we had established in God of War (2018), while also complimenting the story and gameplay the team had in mind. When Thor’s design was shown after the first God of War Ragnarök trailer, the internet exploded (just a bit) with discussions. Were you expecting our take on Thor to be such a hot topic among gamers? To discuss the Fimbulwinter-ready looks of our heroes in God of War Ragnarök, Art Director Raf Grassetti walked us through some of the key choices that were made along the way. Atreus in the last game had some pops of color. In God of War Ragnarök he looks to have leaned in a lot more to bright colors. What made the team want to go this direction with his design? While we were able to visit Jötunheim at the end of the last game and saw parts of their culture represented through Faye’s art and the triptychs, Angrboda is the first Giant we meet that is actually from Jötunheim and currently calls it home. What were some of the key elements you wanted to include in her design to show visually how the Giants are unique from the Midgardians and Aesir?

The evolution of God of War's Atreus

At Santa Monica Studio, one our guiding phrases is “we’re fans of our fans.” Whether it’s a reaction to a trailer, a deep-dive lore video, or cosplay – knowing that there is an audience that appreciates all the details in our work motivates us to create something worthy of God of War fans. Smaller elements of her costume like the weaving and shawl also remain consistent in her God of War Ragnarök design.

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