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Bloodborne Official Artworks

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This is a fan-based exploration of the lore in Bloodborne (a video game for PlayStation 4). Even more than Dark Souls, Bloodborne is almost never explicit about anything and understanding what's going on in the game world is a matter of meticulous reading of item descriptions, paying attention to the architecture, enemy placement and chatting to the occasional NPCs.

Unfortunately, this document is only aimed at people who have finished (all three endings of) the game. I saw The Paleblood Hunt being recommended to people who finished the game and wanted to understand it more and I was not disappointed. It is a combination of an encyclopedia and speculative world-building. Each chapter presents the readers with "solid facts" -- pieces of dialogue or other knowledge that's explicitly in the game. And follows up with the author's interpretation of said facts, building a picture of what happened, who these beings were and why they did what they did. Bloodborne Official Artworks" which is compiled with the pictures from 'Bloodborne' was released on February 26th in Japan. Not only it included the artworks from the main story, but also the 'The Old Hunters.'

In the realm of fan theory and the investigative efforts and research required for its creation, the Paleblood Hunt is second to none. As someone who loves content like this (I was a huge fan of the Mass Effect Indoctrination Theory), I applaud Redgrave very much for his work in this masterpiece of a game. I was happy to finally get this artbook as Bloodborne is my favorite game of all time and served as my entry point to From Software's dark (and punishing) fantasy worlds. From Dark Souls to Elden Ring, each game had something new to offer me in terms of combat difficulty, fantasy settings and memorable bosses (I'm currently playing Sekiro, love the medieval Japanese setting).

Bloodborne captivated me because it encompassed all the things I either love seeing in movies, reading about in books or as my points of interest in general (Lovecraftian and Gothic horror elements, Gothic architecture and Victorian setting etc.). Old architecture always sparked my interest so I spent half of my gaming time simply admiring the work that went into designing the game's Victorian architecture, streets, benches, castles and even streetlamps (I'll get one of those for my house).

Bloodborne Art Gallery

First off, I appreciate how this provides a basis for diving into the lore of the game, and the research that went behind this. I still think reading this is worthwhile, just for the facts/evidence sections alone, as it puts some parts of the game into context. It expects you know the world, character and overall story and spends no time on it. Which means it will be incomprehensible to the people who never played Bloodborne (and don't want to / can't because of it's difficulty, length, PS4, or whatever). If you're that person and want to know what Bloodborne is about, this won't help in the slightest :-(. FromSoftware, Inc. is a Japanese video game development company founded in November 1986. The company is known primarily outside Japan for being the developers of the Armored Core and Souls series, as well as Bloodborne.

Each chapter is mostly independent. The final one is pure speculation building on everything from the previous chapters. You see, I had found some time ago, the digital copy of ' "' Bloodborne Official Artworks", all in image format (which I also converted to PDF so you can read if you like, just a small bonus honestly), and also the first Bloodborne Collector's Edition Guide (Admittedly, this one has a much lower resolution, but it's good nonetheless). As such, it is easy to miss things and even if you don't, turning all that into a cohesive picture takes a lot of time and effort.But the way this is written is that, in his theorizing sections, he makes assumptions which start small, but build on each other and continue to get larger and eventually build a grand story/theory, and you believe it because it's the natural conclusion to the small assumptions of before. By the end of the book when Redgrave dropped the grand conclusion I was mind-blown. FromSoftware was founded on November 1, 1986, and developed productivity software for the first several years of their existence. They released their first video game, titled King's Field, as a launch title for the PlayStation in 1994. The initial King's Field did not see a release in North America, although a 1995 sequel would later be released in North America bearing the same title, which was released as King's Field II in Japan. After releasing a third title in that series, FromSoftware moved on to release Echo Night as well as Shadow Tower in 1998. IGN would later note that the latter was "effectively a King's Field follow-up" as it shared many of the gameplay conventions of its brethren. Also during this time FromSoftware would release Armored Core, the first in a mech game series which would go on to spawn many sequels. As a literary comparison, I would reference Gene Wolfe's Book of the New Sun series. Indeed, the only reason I discovered those books was by googling "books like Dark Souls" and thank goodness I did, because they became some of my favorite novels. I often hear a lot of people say they've read this series a few different times and manage to get a different view of it each time. It's that kind of compelling prose and intrigue, where the book expects the reader to take an active part in figuring things out on their own, that you can see in these games, inasmuch as such a method of storytelling can exist in video games. I have loved the game but missed pretty much everything about its history, characters, connections and the deeper lore (BB starts as a gothic horror game, but eventually turns into a fully-fledged cosmic horror). But as soon as my hype died down, I realized that that last mindblowing ending theory is partly predicated on believing all his other assumptions, as well as making some large leaps of its own.

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